- Up to 16 players supported in a client/server model.
- Clients and servers can be any mix of supported platforms.
- Each player chooses his or her name and spaceship model.
- Chat with other players using text messages.
- Server control of gravity, full stop, planetary orbits, etc.
Object models in AC3D format can be loaded directly. Smooth shading, texture mapping, and material properties are supported.
- Orbital paths of planets and moons can be displayed.
- Orbital motion can be enabled.
- Variable time compression.
- Linux ESD sound support (recompile with ESD defined).
- Full Stop can be toggled on or off (with the fullstop preferences variable).
- Adjustable Field Of View (< and >, keys).
- Warp engines can be set to exponential acceleration (superwarp preferences variable).
- View direction can be locked on a planet or target (v key).
- Range to nearby objects shown next to object name.
- Ranges shown to planet surface instead of planet center.
- Aiming cursor only shown when target in range of current weapon.
- Missions can be loaded by name (ctrl-L key).
- Adjustable near and far clipping planes ({, }, (, ) keys).
- Player name can be changed in the game (ctrl-N key).
- Throttle changes independent of frame rate.
- Some minor bug fixes.